I am new with the unreal engine and I am planning to develop an fighting game.
The idea is it to develop an fighting game with a lot of interactive animations (like throwing the opponent), since there are quite a lot of grappling- takedowns and submissions.
I already have all the animations I need, but, I am unsure how to inergrate them correctly.
The build-up I need is the following:
- If takedown button (like in tekken), then perform the respected takedown animation;
- after the takedown animation is complete, perform submission-hold loop animation;
- while the submission loop animation is played, there are 2 options:
3.1 perform set free animation.
3.2 perform finisher animation.
Can anybody provide me with instructions or ideas how to establish what I need?
Thank you in advance,