animation based fighting game

Hello everybody :slight_smile:

I am new with the unreal engine and I am planning to develop an fighting game.

The idea is it to develop an fighting game with a lot of interactive animations (like throwing the opponent), since there are quite a lot of grappling- takedowns and submissions.
I already have all the animations I need, but, I am unsure how to inergrate them correctly.

The build-up I need is the following:

  1. If takedown button (like in tekken), then perform the respected takedown animation;
  2. after the takedown animation is complete, perform submission-hold loop animation;
  3. while the submission loop animation is played, there are 2 options:
    3.1 perform set free animation.
    3.2 perform finisher animation.

Can anybody provide me with instructions or ideas how to establish what I need?

Thank you in advance,