I am new to Unreal and I have been trying to create a sequence of animation with idle-walk-run-jump and attack. I am using Azri rig for it and I want to know how to transition between skeletal mesh without weapon and with weapon.
I tried using socket but sword does not follow animation path appropriately. I tried Blendspace as well but transition was not smooth.
If I make separate animation of transition, can I make a montage with different skeletal mesh? Or do I need to use animation retargeting with different skeletons?
create Animation Blueprint without sword and check it
If previous is done and correct, you need to spawn sword and snap to socket at some moment between animations. You can do this with Animation Notifies or some events (enter state, leave state) in Animation Blueprint.
Thank you for your reply.
I tried doing that however sword doesn’t follow the path of the animation properly. So I wanted to know how can I combine 2 skeleton? One with sword and one without.
Hi, there! I have a look on your files ) Your model and skeleton are impressive )) I create UE project to check that and you can get project there
I cant see any problems in the way the engine works. But as for your model - are you sure that you want to store Sword and Character as one Mesh data? Is there any special case for this desicion? For example, how are you going to hide the sword while having visible character? Or one more - imagine that you decide to change the Sword to Axe…