I was just working on UE4 and was having a trouble with something i.e. as in games there is a system in which the character uses different animations with different weapons… for example like if a character is using sword he uses different animations and when he equips another weapon like dagger or bow he uses different animations… so I just wanna know is how to do that.
Well you need an animation for the weapon switching. And you pretty much need to watch this whole tutorial / look at the provided projects.
Thx cobryis but the video was not much of the help
Hi Nav0081, there is a state machine where you can determine which animation is played based on some logic of your choosing.
Thx ULLS, This might be helpful
You’re welcome, good luck!!