Animation and Rigs within the editior...

Is there a way to rig a model then animate within the Engine? I’m currently using blender.

Thank you so Much

No, but you can retarget your own skeleton to an existing one + use the in-engine animation feature -> the record button in persona :slight_smile:

just happen to have the links handy:
https://docs.unrealengine/latest/INT/Engine/Animation/AnimationRetargeting/index.html

and:
https://docs.unrealengine/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html

so you can check them out if you wish :wink: