Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

hey I know this guy :wink:
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is a pretty cool guy. Eh rigs models, and doesn’t afraid of anything.

You know, I’m not really sure with ART. Fuse characters and Autorigged characters can be exported through our website on a UE4 default skeleton, so if you can load in the UE4 skeleton with ART, I don’t see why it shouldn’t work like a charm.
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I’ve been meaning to try this workflow! I always assume this is how it would work, as the Autorigger has always been really good about handling other skeletons. Only Mixamo related question I would have about the Autorigger and the ART is that ART dictates that Maya is in Z-up, where as I know that Mixamo prefers Y-up. I’ve only ever had a problem when I exported a Z-up mesh only FBX from Maya and I brought it into the autorigger (which worked fine) but the autoControl rig script would make the control rig scaled really weird. (I know its not really directly ART related, but it is kinda sorta tangental, haha) Wonder if has ran into any of this stuff/any other cool Mixamo/ART fun times?