Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Each version of my character built with ART trips this error / warning when ‘Edit Existing Character | Export File’ is selected:

Error: line 1695: scriptedPanel: Object ‘Stereo’ not found.

Warning: ‘spine1_shapes.spine_1_bust’ is already connected to ‘spine2_shapes.spine_2_bust’.

ZERO OUT ALL
This zeros out Stretch but not Squash in the entire character. It also zeros out Auto Shoulders, etc which has tripped me up. Personally I’d like to see Stretch, Squash, FK Sticky, Rotation Influence, Twist Amounts and Auto left alone or for another version of ZERO OUT ALL be added - giving us one that resets everything and one that leaves configuration data alone.

ZERO OUT ALL misses rotations on clavicle_X_anim. Rotation channels are hidden but not locked on this control. Manipulating clavicle_X_anim seems to take action on upperarm_X instead of its namesake. But if I want to translate a clavical while freezing upperarm motion in a bid to simulate a bit of scapula rotation there seems to be no support for this.

EDIT RIG FILE opens my character with the control rig displayed but the two buttons at the top read: < Skeleton Placement Build Control Rig > which seems a bit odd. Edit Rig places me on the skinning dialog with the control rig visible on the character. So does pressing Build Control Rig again replace or duplicate the rig? My efforts to test this fail with:

Error: RuntimeError: file C:/Program Files/Epic Games/4.6/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_skeletonBuilder_UI.py line 6679: setAttr: The attribute ‘root.translateX’ is locked or connected and cannot be modified.

EDIT RIG FILE then press Skeleton Placement button results in:

Error: ValueError: file C:/Program Files/Epic Games/4.6/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_skeletonBuilder_UI.py line 10882: invalid literal for int() with base 10: ‘Nothing counted : no polygonal object is selected.’

Sorry to add to the workload if any of these are real issues.