You are correct on that first part. Our animators would animate in 30 fps in Maya, and export to 60 or 120 for more fidelity (since the engine will interpolate between frames, getting more data in there, while making the file bigger, also means less interpolation for the engine to do, and thus less chances of it doing something you don’t want!)
I’m betting I wrote the weapon animation exporter before the engine supported scale It should be trivial to add. I’ll take a look tonight!
Thanks again for your support , it’s much appreciated.