Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

First time using this rigging tool, so far its been really great, with some really powerful tools to help both rigging/animation alike!

My first character rig went mostly without a hitch. One issue I have found is my foot controls(toe_tip_ctrl/heel_ctrl/toe_wiggle_ctrl) are sitting far off in space compared to the mesh/other rig parts after importing the rig to start animating.
I quickly tried a default/proxy geo rig, and the foot controls were fine on that one.
Am I suppose to move those foot controls during the setup stage?
My only thought is my characters feet are rather small, so I had to move the controls close to each other. I also created a ball joint, but no toes.

Any help would be much appreciated :slight_smile:
(The new ART update is looking amazing , I cant wait to start using ART on more than bipeds)