Hi.
The other day I was animating and somewhere in the process I saved a pose that I liked to the pose editor. Today I wanted to reuse that same pose so I loaded it and everything looked fine except for the fk arm controls that were in a completely different pose. After some digging in the scene where I saved the pose, I found that the groups fk_orient_world_loc_r and fk_orient_world_loc_l had different values than in my new scene (I’m guessing because I change the orientation space of the arms at some point).
Is there a way around this? Should I check those 2 nodes first everytime I want to save a pose? or maybe I did something wrong when I saved the pose? Thanks.