Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Currently, there is not, but eventually it will be possible.
For FPS right now, we just create the whole character skeleton, and then if you really want, in your fbx you import to engine, you can cull the joints there. It may not really be necessary though as the other bones won’t have any animation, so they shouldn’t be a performance hit to have them there!