Hi!
I’ve hit a weird problem that I’m finding difficult to solve. My feet controls and their pivots are all offset from where I put them before I did the rig build.
I figured I’d dig into the rig and just move the pivot… I’ve moved about six or so pivots (All that I found) from there but the thing still controls like it’s offset forwards (as you see in the picture). What info do you need to help me solve?
I’m on Windows 10, Maya 2019, the feet only had a ball joint (no toes), I placed the four feet edge sphere things where they should be. I did this earlier today and it was all offset down under the foot. The mesh was all zeroed out. I’m working Z-Up. I tried using ARTv2 but that’s honestly not ready yet.
I hope you can point me in the right direction. Thanks!
EDIT:
Wow after two days of fiddling… I switched my units from meters to cm and it worked. I assume it may be a decimal limitation causing it to be inaccurate.
