Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Hey guys!

So it’s been a very long time since I’ve used the A.R.T to import mocap data, so just out of curiosity I thought I’d update and give it a try.

I have to say that it worked quickly, and 100x better than the last time I tried to do this! I was real happy with the results.

That being said, I noticed that the data I imported threw two odd rotations on the knee twist value just at two points of the animation. I can guarantee that the file that I used to import did not have these rogue rotations, so I was wondering how I would go about ensuring that mocap data is 100% on import.

Its worth noting that the import method options I chose were Both IK & FK, as well as solving foot roll and knee vectors.

Thanks guys!