Hey everyone, I am having a problem trying to export root motion and am hoping that someone knows what I might be doing wrong. I have animated the root controller, then for good measure I also animated the master_anim controller, since no matter what I did, the “root” bone is never moving once I import it into Unreal. Including a few images for clarity. You can see the root and base controls are animating in the image from maya, and in Unreal you can see they stay locked to the origin. What am I missing?

