Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Yep, the mocap is baked on the Mannequin, and the joints of the mannequin is aligned with the one from the mocap ( pos and orientation ).

The Euler filter looks like is doing nothing :confused:

Importing the animation using FK works and matching the IK to FK kinda works, meaning that I got better results, but the knee orientation is still going crazy sometimes.

Question: The mocap animation is perfectly fine and needs almost no tweaking at all, but if applied on the mannequin, baked and then applied on a character there are all those weird flipping and random orientation things happening which is totally weird to me.

Instead of using this workflow can you suggest an alternative solution or a different method which can solve this issue?

Cheers :slight_smile: