Hi ,
I’ve been using the Anim & Rigging Toolkit for a while now and it’s fantastic, such a time saver, many thanks for making it available.
I’d like to ask a very general question about jiggle bones. Having gone through all the forum posts and videos I could find, I can’t seem to get the basic process right. This is how I understand it works:
- create jiggle bones
- while skinning the character, make sure all jiggle bones have influences painted on
- once the rig is built, check that the physics settings in the animRig are switched on (dynamics is locked and set to 0)
- export skeleton rig to Unreal
- export animations to Unreal
here are my questions:
-
In Unreal, if I import my skeleton and then import an animation for it, is the jiggle bone supposed to jiggle in real-time while playing?
Or is it just jiggling in Maya and once I export my animation it gets baked into the animation? -
Are jiggle joint working/more expensive on iOS?
many thanks,
Lia