Same, but that doesn’t stop it happening, because Maya’s weight painting tools are broken. What you described is the standard Maya weighting workflow fyi
Edit: Mostly when doing some complex rigs things just stop working right and suddenly you have broken weights, has happened but mostly in film.
Speaking of being broken, is there any chance this space switching system will work better while actually animating in v2?
ATM it just breaks the moment you try to change any of the spaces mid animating. Makes this two handed weapon a hassle when he lets go with one hand or transfers to the other.