Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Hi . Hoping you can point me in the direction of a fix.

My character was created back in 4.7. After recovering some disk space by deleting 4.7 and breaking my ART rig it became clear that I should install ART in my project directory. Did that, got ART working inside Maya again, and updated Epic Games | Settings | Toolpath to my new MayaTools path.

The first time I open an ART scene, I get a dialog complaining about Reference file not found for the AnimRigs and ExportFiles. I check ‘Make path changes permanent’ and am never bothered about the AnimRig again when opening the scene at a later time. However the changes to the ExportFiles path are never stored and I get to locate this file everytime I open the scene.

Opening the scene.mb file in notepad it is clear that the updated path to ExportFiles has replaced the old path. So maybe this reference to ExportFiles is from inside AnimRigs.

So two questions. How to fix my existing scenes? And how to update my Epic Character so that when I place it into a new scene the references will be correct? Editing the existing character Export File or Rig File from within ART scares me because I really don’t want build the control rig again, risking changes and the time blackhole that seems to result when I touch the rig.

Running Maya 2015 Student Version, Epic 4.9.

Regards,