Animation and Rigging toolkit doesn't properly handle hand IK control being put back into default space

I had my character’s ik_wrist_l_anim controller set to some space. I put it back into default[arm_sys_grp] and the hand jumps to a random location. I’m guessing it doesn’t properly recalculate the relative location or something.

It properly jumps when I set it to other spaces like world, etc…

This makes it impossible to use the pose system since it says I need to put my controllers back into default spaces.

Hey illYay -

Can you upload an FBX or the MB scene file for the asset for testing?

Thank You

Eric Ketchum

I haven’t used the ART system in months actually. It may even be fixed by now.