[Animation and Rigging Toolkit] Ankle joint out of whack after exporting and importing into unreal

Hi! I’m trying to edit the default walking animation of the mannequin in maya using ART. This is what it looks like before I use the export options
[video]https://drive.google.com/open?id=1PgcdnzWwnDkDR0VSGLZTff8QISkd9TAI[/video]

However, when I reimport the FBX the foot join rotates everywhere, I’ve tried everything. Any ideas?
[video]Unrealfoot.mov - Google Drive