I’m trying to pretty much copy setup from ThirdPersonCharacter with difference being that movement control is in PlayerController and with diferent skeleton. Animation transitions work nicely, walk/run blend also. Only thing that doesn’t is facing movement direction.
I’m not sure if this is a blueprint thing or ThirdPersonCharacter is somehow using animation curves for this as each animation has blendOrient1 and blendParent1 on it.
If not then I don’t know what is the purpose of those curves and if my skeleton should have them (tried adding by hand to no effect).
Any clues?
I have ticked the ‘orient rotation to movement’ in character movement component to no effect. When printing actor rotation to screen it changes as I change direction of movement but animation always faces same direction
Solved, I had ‘use controller rotation yaw’ checked on the PlayerCharacter which overrided CharacterMovement settings -_-