I use the Chaos plugin to implement vehicle movement and steering, and animation blueprints to implement the turning performance of articulated vehicles. The front and body of the vehicle are connected like a train. When I turn the steering wheel, the body of the vehicle will swing left/right through the animation and then turn. The problem now is that although the body of the vehicle is a static mesh bound to the animation to follow the skeleton movement, it cannot collide with the scene wall. The controlled character pawn will be blocked when it hits the wall, but the car will penetrate the wall when it hits the wall. The body of the vehicle will also penetrate the wall when it hits the wall when turning, which looks very bad.