Animation along a spline

Thanks very much for your answer. Sorry for the delay, i had typed out a reply and it didn’t post for some reason. I am still struggling with this although I know it is quite simple!

Should I have one spline actor BP. then another BP for the mesh- Within that look up the spline.
Then I can spawn these procedurally and they will find and follow the spline?

Am I right in thinking all these bps should be in the event graph? Or should spawning be done in level BP. I only have one level, it’s for a short animation.

thanks again.