A few weeks ago I published my very first Plugin for UE4&5, the “Animation Actor System”, it just received its first update!
It utilizes animnotifystates to give a quick and easy way of spawning and/or creating actors directly from inside of your animation assets.
And the best thing: Once the NotifyState ends, everything’s gone. No need for latent nodes or to worrry about the actor’s lifetime, if you need it only for the animation, it will be gone.
And if it should persist? The plugin is made to be easily extendible, so there are different points you can attach, insert or extend it to fit your specific needs.
And if you only want a one-off actor, that you’ll never use again, the notifystate will build it dynamically for you, you just have to specify what meshes and animations you want to use.
Of course, you can also attach whatever you spawn easily to any bone just as you need it.