Animation access: Pause, Reverse and other things

I’d glance into Timelines…might be able to use the same logic as Matinee in your Blueprint with them but I’ve no real idea…just an idea until someone much cooler comes along and likely solves this…

a timeline example here - http://youtu.be/6rTx2MH-7qA
Documentation here - Timelines | Unreal Engine Documentation