I have a metal rollup warehouse door SkelMesh asset that has simple up and down animations. They were created with a IK setup in Max to make the door actually roll up so its not something that can be recreated in engine.
My issue is I need some way to manipulate those animations during play. For instance, the door is closing and a player stops it mid way… This is doable now with a Stop node. But I then need a way to start it up again from that same spot. Is there a way to figure out what frame it is currently on then a way to tell it what from to start from?
This can all be done rather easily with a matinee, but I want to keep this self contained in the actual Blueprint and not rely on something map specific.