Hello!
I would to ask if animating the tongue is possible in UE4 for a cinematic project.
Say if the character sticks out their tongue and wiggles it, is that possible to do in UE4?(Importing animation from Motion Builder)
Hello!
I would to ask if animating the tongue is possible in UE4 for a cinematic project.
Say if the character sticks out their tongue and wiggles it, is that possible to do in UE4?(Importing animation from Motion Builder)
If you’re importing animation from Motionbuilder and bake the tongue animation into the bones, (provided it’s driven by bones) as long as you’re using the same skeleton I don’t see why not.
For morph targets, I assume baking morph changes would work similarly though I have less experience using that kind of setup. I do know UE4 supports morph targets however.
As stated above, use morph targets or rig it with bones and bake it. You should be go, that’s how I animated my tongue
Great!
Thanks a lot guys!!