Animating static mesh component

Hi,

I have a FPS character with a static mesh component (Hatchet/axe). I want to create some simple animations for the hatchet (Idle anim, Swing anim etc.). I’m not worried about showing the arms at the moment. How would i go about making animations for this static mesh component?

In Unity I would just click the hatchet GameObject and then click on the animation window, and then start adding keyframes.

Thank in advance.
Regards,

So things like swinging and idke would be the arms, not the hatchet. You cant animate static meshes. You can change the location rotation and scale in blueprints or sequencer, but it sounds like what you should do is just attach it to your players hand and animate the arms, the axe will move with it automatically