Hi,
I have a FPS character with a static mesh component (Hatchet/axe). I want to create some simple animations for the hatchet (Idle anim, Swing anim etc.). I’m not worried about showing the arms at the moment. How would i go about making animations for this static mesh component?
In Unity I would just click the hatchet GameObject and then click on the animation window, and then start adding keyframes.
Thank in advance.
Regards,