I’m new to Unreal and I’m using 3ds max to create assets and animations. I do mechanical animations and don’t have characters in any of my animations. My question is, as an example, if you have an arm animated from 3ds max that is rotating the shoulder and at the elbow at the same time, it creates 2 rows in the sequencer/timeline with these keyframes in Unreal. Is it possible to create a blueprint that will play the keyframes for the rotation of each row separately. Basically, can you play the row for the elbow separately and then play the rotation for the shoulder even though they are all stacked in the Sequencer/timeline?