Animating scale & transform of 3D widget that rotates to camera

Hi all, I have 3D widgets that rotate in place and to always look at the camera.

I want to be able to animate their scale so they grow into the scene, whilst always tracking the camera.

I’ve tried adding this into the sequencer but doing this then stops the widget tracking the camera - the animation keys take over the blueprint’s functionality.

Any ideas?

Thanks

Rather than scaling, consider: