I finished working through the 3-part tutorial series by Alan Noon (seen here https://www.youtube.com/watch?v=cCl1DHhIYeY).
I’ve been trying for awhile now and I’ve been unable to trigger an animation for when the character is running and shooting. Running works. Shooting works. But now I need a way to tell if the character is doing both to trigger the third animation – he’ll hold out his weapon while running.
The two images show the portions of the blueprint which control movement as well as shooting. I’m guessing I should be running some sort of check up in the movement section to see if the player is triggering the shooting event, and then updating the animation accordingly, but I can’t figure out how/if this is actually what I should be doing.
Any help is appreciated.