ANIMATING PLAYERS CAMERA.

O yes sorry. It’s actually while the player is moving. While in game play. So if your moving then on actor begin overlap the camera let’s say would get closer. I would probably have to add cameras to my character and then set up the nodes in BP to jump from one camera to another. Watching Mathew Wadstein video on YouTube.

Also I’m trying to lock the camera in Y axis I think for another level. I’m having these issue (and I will make another post for these) when I go forward with sidesrollercharacter (right) the camera is set at the distance but when i go back (right) the camera moves in so close to the player that I actually can’t even see the player anymore. I need the camera to stay the same distance in both directions. I did adjust the boom distance so it fits the game play but when you do that you can easily mess up the camera when going backwards (left). What would you suggest for these issue. I did try camera blocking volume to put in front of the camera so when the camera tries to jumps close to the character it will be blocked or at least that’s what I though. Hower nothing happend. Thank you.