Animating piano blueprint in sequencer

Hi, does anyone have idea suggestion or some link that could help me with resolving this issue, what would be the best and fastest way to animate piano keys of piano blueprint in sequencer.

Currently I am on the point where I can call each static mesh PianoKey component separately inside the sequencer and animate transform in appropriate timing so it moves according to the song.

I know there is a more elegant and faster way to achieve this, other thing that comes to mind is maybe collision, when the hand touches the key it instantly moves, if anybody has idea I would be really grateful for any leads!

Thank you