Animating pawn off a moving platform

Hi there,

Is there a neat way to animate a pawn off a moving platform. In the past I’ve approached this by having a special bone tether the pawn to the platform (actually to a bone on the platform but that’s just icing on the cake) and animate their root relative to this with an equivalent of a notify to detach at the right point.

Does Unreal have any built in mechanism to make this easier?

A good example is a pawn getting out of a vehicle. I’d like to animate their capsule into place (collisions off with the vehicle but capable of pushing any random NPC or prop that might be in the way) as the pawn exits but they need to be attached to the vehicle until we decide to detach the physics.