So for a project, I want to animate something in Unreal Engine. I’ve had some experience using the old recording system (I think it was called matinee or something like that) to move a camera around the screen with keyframes…I was hoping to get some direction on a better method of animating in Unreal, since I couldn’t find what I needed in the documentation.
It’s a fairly simple animation, just a car driving along a road. I’ll use an add actor rotate to get the wheels to turn, but getting the car to move down the road with the wheels (while they are spinning) is what I don’t know how to do.
I also want to have a camera that “aims” at the car. I want to be able to change its translate, but still have the rotation point at the car at all times. I was able to do this in Maya by parenting the camera “aim” sphere to whatever object I wanted it to follow. Is there a way to do this in Unreal?
Maybe I just missed something in the documentation or couldn’t find the right videos online, so if explaining it is too much trouble, I’d still greatly appreciate a link in the right direction. Thanks!