Animating health HUD - Is this the right way?

I painted this heart in Photoshop and added two layers with a half hearth and a empty heart to indicate the healthstatus.
Is the next step to take it into UMG for animating the health HUD? Or must I animate it in flipbook first? And then do the blueprint-scripting for make the player interact with the healthhud, when the player takes damage?

I think you would be better off using a progress bar widget with a negative overlay on top of it. The progress bar would automatically drop along with the player’s health as opposed to having to do what you’re trying to do. Check out the tutorials.