I’m trying to create a fake Windows volume control popup that automatically starts at 100 and counts down to 0 over the course of 5 seconds. So far I have a widget that has a black box, progress bar, slider and white text. The effect happens as the player overlaps a trigger box and is similar to the sanity effect seen in the game Eternal Darkness from back in the day.
So far, with the blueprint I’ve posted, upon triggering the BP, the white text counts up from 0, and the progress bar and slider bars move up from the bottom as intended. What I want to happen is the white text counts down from 100 and the bars to go down rather than up. So basicly the opposite of what it’s doing now. I also would like the master volume to follow suit and the event (and widget) to terminate a few seconds after the volume and widget bars reache 0. I think I’ve figured out how to link the master volume to the widget, but everything else I absolutely cannot figure out. Thanks for your help guys! I appreciate it.