I’ve been bringing in characters from other programs and have a good selection of curves for the face. One however always seems to be missing…moving the eyeballs side to side, and up and down. I have resorted to individually moving each eyeball, and then trying to match the timing, and rotation of the first. It is painstaking, and half the time UE crashes when I try to save. I’m sure there is a better way, but I must not be good at searches, because I can’t seem to find any answers.
are you using the industry method of putting the eyeball bone in the middle of the ball?
no, I never heard of that 
You mean a ball outside of the head that the eyes focus on? Not sure I understand