When using the camera squencer, I am unable to get the depth fo field to animate from one keyframe to the next. In other words, keyframe 1 has a depth of field of 150m, and keyrame 2 has a depth of field of 10m, but when I hit play on the preview, there is no smooth transition for the depth of field. It snaps from 150m right to 10m when keyframe 2 is hit.
If the keys are set to interpolate, it definitely should be transitioning smoothly. Double check that the keyframes are not set to constant interpolation.
Is that in unreal engine? My Twinmotion interface looks completely different (see attached).
I figured out my issue though. Each kayframe has to have the depth of field setting enabled, and the focal depth has to be similar enough in distance from one keyframe to the next for the transition to be noticible.