I am fairly new to 3D animation, and over the last couple of days I’ve managed to create a rigged character, and bake animations to its skeleton. I have been attempting to use Apex after the fact, by creating clothes over its t-pose. Unfortunately, when I try to run the simulation, the apex cloth crumples into a very small distorted ball.
Prior to running the simulation:
After Running the simulation:
I’ve attempted to use the Cloth modifier as well, which returns great results, but doesn’t wind up exporting along with the mesh - I’ve attempted to bake the simulation via MassFX in 3ds Max 2013, but this does not work either - the resulting FBX file does not contain the robe.
I’ve also tried to skin the robe to the character, selecting the bones the cloth interacts with, but the robe mesh pokes through in many places, and the robe itself becomes angular/blocky.
Is someone willing to share their workflow for creating clothing assets? I’ve run into a bit of a wall here, and any help would be appreciated.