Animating character

Hi guy’s,

Have been working on animations after watching this tutorial several times and reading the comments.

How do i solve this?

://s29.postimg.org/m1rfb5l4z/Capture.jpg

I solved this by deleting and replacing but now when I play get only idle after that its just frozen.?

Ty for the awsome tuts !

-are you sure that you are using the right “time remaining ratio” for your animation? -> you should use the one that is in your state
-check your other transitions for errors/warnings :slight_smile:

://s18.postimg.org/d6fjrqxn9/Capture.jpg

://s2.postimg.org/c5vxx0zw5/Capture1.jpg

Where do I put my time remaining ratio?

Where can I find my state?

After compile there are no errors.

Any help would be nice.

Greetings,

Solved it replacing the first node like described here works.

https://forums.unrealengine/showthread.php?51177-blueprint-blendspace-1D-walk-and-run-not-blending-only-the-idle-!!