Hi!
I’m trying to use Camera Anims to animate a Bloom effect on a player’s camera at runtime, and I know for sure that my player camera is connected to the Camera Manager, as I’ve successfully animated the camera to move physically, but I can’t seem to animate post-process effects such as Bloom on the same camera.
I’ve got the keyframes set up to do as I need in the Camera Anim, and the animation is being called correctly in my player blueprint.
I’m assuming I need to allow the post-process effects on the camera to be controlled by an outside force in some way?
Appreciate the help anybody can suggest on this, as I’m stumped for ideas.
