Animating camera in matinee using joystick

Greetings!
Personally, is it possible to animate a camera in the matinne using the joystick so that the end result of the animation is the same as the walk done on the joystick? For example, that the final animation obeys all the commands made in the ride by joystick, curving accelerating, slowing down, stopping and then accelerating etc. I want to know why it would greatly facilitate the way of animating that always gives a lot of work, having to move the camera successively creating the keys, that everything that we know well. I even managed relatively by creating an onendplay in the levelblueprint, see the attachment. It worked, but does not obey the joystick movement maneuvers, the animation is created in a continuous flow, from the starting point to the end straight.