I’m rendering a cinematic. I created a blueprint that exposes the mask bias node that is in the Volumetric Clouds actor. If I create two key frames to see the change in my clouds and scrub my timeline it doesn’t do anything. But if I go into Game Play mode, the settings work in real-time.
Any idea how to get this work in the editor versus having to go into Game Play?
Bumping this because this is a problem that I am also having, but with a camera instead. For variables I know you have to enable the “Expose to Cinematics” checkbox but that doesn’t work for actors created inside the blueprint from what I can see…
1 Firstly, everything in the event graph is only visible during game play. However if you take your node script and past it in the construction script your function can also work in the editor.
2 The other thing you have to do is to go to class settings → details panel → check “Run construction script in sequencer”