Animating an Object in Z Direction?

It appears you’re doing things correctly (assuming that blueprint is the blueprint of the thing you want to animate). I recreated your setup and I get the correct behavior. The differences in mine are minor: a) I’m animating Z from 100 - 200, b) I’m not saving the timeline value in a variable. Here’s the result:

97703-animz.gif

And here’s the blueprint of my floating cube: