The blueprint on top is my understanding of your description above for the object that simply needs to move up in the z axis. This one shoots off into space but i cant see where it goes, i assume up, but its so quick its hard to tell. Basically i animated a curve in the timeline from 466 to 501 because that is where the location tells me it needs to be, and over a 5 second period. I tried to plug that into a Z axis in the vector and put that into the set actor location, i also used a float between.