Animating a SekeltalMesh in a Cutscene

I have a skeletal mesh with various animations. I would like to play the various animations for periods of time (blending between them) to realise a cut-scene. The skeletal mesh isn’t the player, there will be no user input on it.

What is the best way to achieve this in ue4?


The more easy way is Matinee but not have blending. Create a cut scene with blueprints is possible but it is a bit more hard.

As erWilly already said, you can do it with matinee: