For clarity, the anim I would look to add first would be the eyelids opening/closing.
I saw that recently it became easier to rig and animate characters in UE4. Yay!
I have a non-biped character that looks like a floating eye with eyelids. Looking at the ART tools they seem specific for animating a biped character. Is there a straightforward way to animate something that is less complex and non-bipedal in-engine?