Animating a MetaHuman in the sequencer

Hey y’all lovely people!

Losing my mind about yet another issue…Probably newbie stuff again, but I cannot seem to get it fixed.

Intention:

  • create cutscenes with MetaHuman moving through them.

Setup:

  • Metahuman with LiveRetarget enabled (Playable character)
  • UE Version: 5.5.4-40574608+++UE5+Release-5.5

Issue:

  • MetaHuman does not respond to animation assets on sequencer.
  • When I deactivate live retarget, the animation is being played. Since that means, My MH is floating in A-Pose through the scene, I tried deactivating it from the blueprint that starts the level sequencer (and resetting it after the sequencer was finished), but this was ineffective - Animations are not played.

Any ideas how to approach this?