Hey y’all lovely people!
Losing my mind about yet another issue…Probably newbie stuff again, but I cannot seem to get it fixed.
Intention:
- create cutscenes with MetaHuman moving through them.
Setup:
- Metahuman with LiveRetarget enabled (Playable character)
- UE Version: 5.5.4-40574608+++UE5+Release-5.5
Issue:
- MetaHuman does not respond to animation assets on sequencer.
- When I deactivate live retarget, the animation is being played. Since that means, My MH is floating in A-Pose through the scene, I tried deactivating it from the blueprint that starts the level sequencer (and resetting it after the sequencer was finished), but this was ineffective - Animations are not played.
Any ideas how to approach this?