Interesting, although this does work, I am noticing a problem.
When it comes to bending parts of the spline, the textures are essentially simply cut off in a sharp manner showing the repetition of the mesh (a plane in this case)
That is a real shame, but having a higher subdivided plane is indeed improving it by a lot allowing me to reduce the replication count so that the intersecting planes textures is veryu infrequent. Thanks