Is there any way that I can get a material to pan/move a texture along the direction of a spline?
2 Likes
Yes ( me again! ), you just pan the UVs
As long as you pan them along the mesh, it will move along the spline. It’s going to be panning either in U or V, give both a go…
2 Likes
Interesting, although this does work, I am noticing a problem.
When it comes to bending parts of the spline, the textures are essentially simply cut off in a sharp manner showing the repetition of the mesh (a plane in this case)
Is there a way around this?
Not that I know of…
Apart from being more careful with the spline
High poly mesh also helps.
1 Like
That is a real shame, but having a higher subdivided plane is indeed improving it by a lot allowing me to reduce the replication count so that the intersecting planes textures is veryu infrequent. Thanks
1 Like