So this is more of a general question than a how to, I’ve been researching a lot but it definitely seems doable, what I’m wondering is how simple Unreal makes this.
A lot of the Unity guides I found that focused on the theory behind it showed off using constraints and some built in rigging tools that allowed them to only have to move, say, the hands or feet while the legs and knees would bend for them (requiring minor adjustments by the user).
Is a similar thing possible in Unreal? How would you blend animations, say, between a walking animation and an attack animation? Would you just have different states in the code?